Converging Markets, Converging Problems
A recent article on How the tech parade passed Sony by analyses the fall of this once mighty corporation and attributes it to internal infighting and an inability to foresee a changing market. As we had examined in our thought paper on the hidden barriers to innovation, internal silos with business working on divergent goals and projects prove lethal for companies.
While Sony has fared disastrously in the consumer electronics space it once dominated, the company is still seen as a force to reckon with in one market – its PlayStation continues to be big in the gaming devices market.
Yet, Sony’s current position in game consoles is a good example of a market position that looks secure but is actually very jittery. Winning in the gaming market is no longer just about who makes the best devices. Marketers have to do a fundamental rethink on who exactly the consumer is.
Devices such as Nintendo and Playstation appealed to a particular kind of consumer – gaming aficionados, often young, usually male and prepared to spend large sums of money for something they were passionate about. The rise of games on the Internet and mobile devices has brought in large swathes of new consumers – who may not be obsessed with gaming and who are much more diverse in terms of age and gender. With the growing adoption of tablets and smartphones, the number and variety of games now available is mind-boggling.
Until recently, gaming console manufacturers have worked under the assumption that their core audience would not be impacted by the availability of these low-cost games. Sales figures show otherwise with Apple and Google already stealing a part of the market.
Is it possible that a significant number of consumers, who would otherwise have paid big money for a gaming console and expensive games, are now happy with their $1 games that fit on to multipurpose smartphones? These may not be the ‘gaming-obsessive’ user persona that console manufacturers catered to, but there certainly seem to be enough consumers who find the quality of the cheaper games adequate and will now – find gaming consoles highly overpriced, as Sony is beginning to find. The challenges are on multiple fronts – telecom companies such as Vodafone want a share of the pie too and have begun to share greater value with VAS providers to build a 1000+ game archive for subscribers.
Sony’s future is clearly not in delivering $1 games, but the company will find that unless it is able to crack the mobile devices market soon, its gaming business too will be sharply affected. At a time when entertainment, work and connectivity are all converging towards each other, no company can afford to treat each of these problems as a distinct one.
Not just Sony, but other companies such as Nokia, Motorola and Kodak are realizing it too - a realization too late in the case of Kodak, which had to shut down its iconic camera business.